Sunday, 31 March 2013
Sci Fi Weapon
-Hello, people!Today was a great day to start something new,something different ,yet difficult to model.So i chose this Sci Fi weapon.The shape is pretty funky,organic ,not what i'm used to.I consider this as a challange for me.
-To leave my comfort zone im thinking about different pipeline.
1.Base shape using 3Ds max
2.Finer details using zbrush
3.Texturing using Mari and PS
4.Presentation in Marmoset or Xoliul.
-Will see you in a bit! Cheers! :)
Saturday, 23 March 2013
Remington Shotgun
-Finally i can call it finished.Though it is missing some finer details.Overall i learnt a lot during this project...and im excited to start working on something new :)
Saturday, 2 March 2013
Shotgun uv's
Hello World! Today i finished laying out uv's for my low poly model.Just wanted to show how it looks in my screen.haha ;D
-In my opinion it's tightly packed,have to mention that there's some parts mirrored over.Overall im happy,there's no streching and distortion,so Normals Map should bake properly.
-Next step - Baking!Let's Go!
Friday, 1 March 2013
Remington Low Poly
Hey there!After few hours of work i made a low poly version of the Remington.For now it looks too soft,that's because smoothing groops-those will come after unwraping.Okay,time for laying out uv's.Hopefully won't take too much time.haha ;D
Remington Shotgun HP
Here you go!Little update of Remington shotgun.I think i have done the high poly version.Now it's perfect time to start thinking about optimization,first im gonna make low poly of this using retopology program called Topogun.
-I thought it would be awesome adding scratches and damage to this in zbrush,but then i change my mind.Maybe in future ;D
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