Sunday, 31 March 2013

Sci Fi Weapon



-Hello, people!Today was a great day to start something  new,something different ,yet difficult to model.So i chose this Sci Fi  weapon.The shape is pretty funky,organic ,not what i'm  used to.I consider this as a challange for me.
-To leave my comfort zone im thinking about different pipeline.
1.Base shape using 3Ds max
2.Finer details using zbrush
3.Texturing using Mari and PS
4.Presentation in Marmoset or Xoliul.

-Will see you in a bit! Cheers! :)

Saturday, 23 March 2013

Stielhandgranade (Game asset)


- It has been a while since i made this.I felt like posting it..;D

Remington Shotgun



-Finally i can call it finished.Though it is missing some finer details.Overall i learnt a lot during this project...and im excited to start working on something new :)

Saturday, 2 March 2013

Shotgun uv's




Hello World! Today i finished laying out uv's for my low poly model.Just wanted to show how it looks in my screen.haha ;D

-In my opinion it's tightly packed,have to mention that there's some parts mirrored over.Overall im happy,there's no streching and distortion,so Normals Map should bake properly.

-Next step - Baking!Let's Go!

Friday, 1 March 2013

Remington Low Poly




Hey there!After few hours of work i made a low poly version of the Remington.For now it looks too soft,that's because smoothing groops-those will come after unwraping.Okay,time for laying out uv's.Hopefully won't take too much time.haha ;D

Remington Shotgun HP




Here you go!Little update of Remington shotgun.I think i have done the high poly version.Now it's perfect time to start thinking about optimization,first im gonna make low poly of this using retopology program called Topogun.

-I thought it would be awesome adding scratches and damage to this in zbrush,but then i change my mind.Maybe in future ;D